(May 2017)

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An exhibition of playable video games, MALcontents featured historical games that surface milestones in video game development and feature themes of uncertainty and unknowability.

I was Curator of the Media Archaeology Lab (MAL) from 2015-2021. The MAL provides a space for cross-disciplinary experimental research through hands-on access to the defining moments in the history of computing. Founded in 2009 and guided by the motto “the past must be lived so that the present can be seen,” the MAL's collection of still-functioning but obsolete hardware, software, and platforms defamiliarizes and makes visible for critique interfaces, systems, and infrastructures which are otherwise obscured.